Unique monster (UNIQUE): | |
Quest monster (QUESTOR): | |
Male gender (MALE): | |
Female gender (FEMALE): | |
Is never found out of depth (FORCE_DEPTH): | |
Starts with highest possible hitpoints (FORCE_MAXHP): | |
Is always created asleep (FORCE_SLEEP): | |
Has no physical attacks (NEVER_BLOW): | |
Is stupid (STUPID): | |
Behaves "smart" (SMART): | |
Breeds explosively (MULTIPLY): | |
Regenerates quickly (REGENERATE): | |
Casts powerful spells (POWERFUL): | |
Appearance |
Absorbs symbol (CHAR_CLEAR): | |
Changes symbol (CHAR_MULTI): | |
Absorbs color (ATTR_CLEAR): | |
Changes color (ATTR_MULTI): | |
Escort / Friends |
Usually appears in groups (FRIEND): | |
Usually appears in large groups (FRIENDS): | |
Usually appears with an escort (ESCORT): | |
Usually appears with escorts (ESCORTS): | |
Detection |
Is invisible (INVISIBLE): | |
Is cold blooded (COLD_BLOOD): | |
Is not detected by telepathy (EMPTY_MIND): | |
Is rarely detected by telepathy (WEIRD_MIND): | |
Movement |
Opens doors (OPEN_DOOR): | |
Bashs down doors (BASH_DOOR): | |
Passes through walls (PASS_WALL): | |
Bores through walls (KILL_WALL): | |
Pushs past weaker monsters (MOVE_BODY): | |
Destroys weaker monsters (KILL_BODY): | |
Does not deign to chase intruders (NEVER_MOVE): | |
Moves a bit erratically (RAND_25): | | Both flags together = Moves extremely erratically. |
Moves somewhat erratically (RAND_50): | |
Objects / Drops |
Drops only treasure (ONLY_GOLD): | |
Drops only items (ONLY_ITEM): | |
60% chance for drop (DROP_60): | |
90% chance for drop (DROP_90): | |
Drops 1d2 objects (DROP_1D2): | |
Drops 2d2 objects (DROP_2D2): | |
Drops 3d2 objects (DROP_3D2): | |
Drops 4d2 objects (DROP_4D2): | |
Drop only good items (DROP_GOOD): | |
Drop only great items (DROP_GREAT): | |
Drop a chosen object (DROP_CHOSEN): | |
Picks up objects (TAKE_ITEM): | |
Destroys objects (KILL_ITEM): | |
Race |
Orc (ORC): | |
Troll (TROLL): | |
Giant (GIANT): | |
Dragon (DRAGON): | |
Demon (DEMON): | |
Undead (UNDEAD): | |
Evil (EVIL): | |
Natural (ANIMAL): | |
Resistances, Immunities, Vulnerabilities |
Is hurt by bright light (HURT_LITE): | |
Is hurt by rock remover spells (HURT_ROCK): | |
Is immune to acid (IM_ACID): | |
Is immune to lightning (IM_ELEC): | |
Is immune to fire (IM_FIRE): | |
Is immune to cold (IM_COLD): | |
Is immune to poison (IM_POIS): | |
Resists nether (RES_NETH): | |
Resists water (RES_WATE): | |
Resists plasma (RES_PLAS): | |
Resists nexus (RES_NEXU): | |
Resists disenchantment (RES_DISE): | |
Cannot be frightened (NO_FEAR): | |
Cannot be stunned (NO_STUN): | |
Cannot be confused (NO_CONF): | |
Cannot be slept (NO_SLEEP): | |