Skill Angband - Sangband |
Current version: 0.9.9 revision 14 (6th March 2003)
Original authors: Chris Petit, Julian Lighton
Current maintainer: Leon Marrick
Webpage: http://home.sprintmail.com/~leon2m/sang/
Based on: Angband 2.9.3
Downloads:
Sangband 0.9.9 beta 14 (6th March 2003) | |||
System / Comments | Compiled by | Size | Date |
Source code | Leon Marrick | 6th March 2003 | |
For compilation instructions see my Compile Page. | |||
Sangband 0.9.9 beta 13 (2nd March 2003) | |||
System / Comments | Compiled by | Size | Date |
MS-DOS (386 or better) (Mirror) | Leon Marrick | 984 kByte | 2nd March 2003 |
Windows (Mirror) | Leon Marrick | 1134 kByte | 2nd March 2003 |
no graphics support | |||
Mac (OS X) (Mirror) | Ken Dubuc | 1089 kByte | 2nd March 2003 |
Mac (PPC) (Mirror) | Ken Dubuc | 1070 kByte | 9th May 2003 |
Sangband 0.9.5b | |||
System / Comments | Compiled by | Size | Date |
Amiga (Mirror) | Mark Howson | 502 kByte | 3rd August 1998 |
Mac (68020+) (Mirror) | Andy Rowland | 641 kByte | 18th August 1998 |
Experience awards for things outside of combat and spell casting, such as daring to drink a new potion, or eat an unidentified mushroom, or zap a new object. The list of gameplay enhancing features goes on, and we haven't even touched the skills yet.
Skills add a very interesting tactical and character differentiating element to the game. Tired of getting blinded by novice mages? Pump up your saving throw. Sick of getting lost in the dungeon? Raise your perception high enough to get a free "magic map" ability. Sick of running out of spellpoints as a mage with no back-up option? Don your ninja cowl and put a few percentage points into karate! Want to forge your own new bow, weapon, or armor? There's skills for that as well.
Raise skills high enough and you can recharge your depleted wands, drain them for more spellpoints, teleport to an exact location without being a wizard, sneak up and backstab a monster, or send an arrow up the nostril of an over- confident foe. Choice of skill will dictate all of these powers and more. And if you're patient enough and willing to sacrifice some points on your final score, you can eventually nearly choose them all!
Leon has taken the great tradition of some fantastic variants (old Sangband and Oangband) and merged them into something greater. All of his refinements center around the maxim of increasing the entertainment value of the game. Judging by the flood of Sangband posts the past few months and from my own experiences with Gyrus (a necromancer winner!), Leon has stuck unwaveringly to this "for the player" design plan.
Chris Petit really hit on a winner when he created the initial Sangband concept. Check and see the latest stop in its evolutionary journey-the new Sangband is a must-have addition for any Angbander's collection.
© 1997/98 by Robert Rühlmann, rr9@thangorodrim.net |