Limited the maximum size of floor stacks to 23, so that get_item() can
always display a list containing all objects.
Renamed 'genocide' to 'banishment' and 'mass genocide' to 'mass
banishment' since that name fits much better to the effect. The priest's
'banishment' spell has been renamed to 'banish evil' to avoid confusion
and since that is what it actually does.
Replaced silver arrows and bolts with mithril ammo since slay evil was
too powerful.
Changed the color of seeker bolts to green since there are so many 'light
blue' ammo objects now.
'Golden staves' had the wrong color. (John I'anson-Holton)
Improved indentation of the object descriptions in the character dump.
(Andrew Sidwell)
Destruction/Earthquake spells didn't properly destroy stacks of objects.
After saving and loading the game, parts of the stacks were restored.
(reported by Matthias Kurzke)
Zapping a stack of recharging rods would instantly recharge all but one
of them. (Tormod Haugen)
Fixed an error in the LCC Makefile.
Fixed an off-by-one error that prevented savefiles with the maximum
number of monsters or objects from loading correctly. (Takeshi Mogami)
Fixed an abuse that allowed the player to kill a monster with a ball
spell by staying out of sight and detection range of the monster while
the monster just patiently waited without ever getting a turn (reported
by Tormod Haugen). Wounded monsters will now always get their turn, even
when out of range.
The Elfstone 'Elessar' and the Jewel 'Evenstar' have the INSTA_ART flag
now to make the APW-Borg happy.
Amulets of resistance are now fully known after identifying one for the
first time. (Dr. Andrew White)
The option for flushing of pending input when failing to cast a spell
didn't work.
Fixed several bugs in the scorefile handling that could lead to
duplicated entries for a single character. (reported by Hallvard Furuseth
and Mauro Scarpa)
Unified the code for object infos and artifact spoilers. (Andrew Sidwell)
Added event-handler code to call Lua functions when things happen in the
game.
Allow multiple Lua event handlers per event.
Moved the generation of the player's fixed starting equipment (food and
torches) to a Lua event handler.
Which objects a store will buy and sell is now determined by a Lua
script.
Added various improvments to make finding errors in Lua code easier.
The lib/edit/*.txt files can now optionally contain the names of the
default object, monster, terrain, and flavor colors instead of just a
character specifying the Angband color code.
Changed the format of the flavor.txt file to make parsing easier.
Allow the use of the Angband version number in conditional statements of
the *.prf file format.
Added Takeshi Mogami's bigtile patch that allows tile-graphics to have
doubled width.
Added support for David Gervais' 32x32 tileset to the Windows, X11, and
XAW ports. The tiles are available as a separate download from:
ftp://ftp.sunet.se/pub/games/Angband/Extra/32x32.zip
(Takeshi Mogami)
Improved the error message when a font can't be loaded in the X11 and
XPJ frontends.
Fixed a memory leak when switching between the various tilesets in the
Windows version.