Changes from version 2.8.3 to the 2.8.5 beta version
Chaos resistance no longer automatically grants confusion resistance. All
normal items and standard artifacts with chaos resistance now provide
confusion resistance as well.
Two-handed swords appear earlier now.
Added an optional point-based character generator.
Added randomized character generation.
Moved the questions about the autoroller, maximize, and preserve mode to a
new option screen.
Added an option to display piles of items with a special symbol.
Allowed secret doors to be locked or stuck.
Items with an '=g' inscription will be automatically picked up.
Added options to automatically select the direction when opening
doors/chests and disarming traps.
Added an option to display piles of items on the floor as lists.
Arrows break less often now.
Refilling a latern from another latern leaves an empty latern now. Empty
laterns are no longer displayed as choice for refilling.
Added random artifacts. Note that importing characters created with
older versions of the random artifacts generator is not supported.
Scrolling while targeting.
Improved monster AI.
Increased the maximum number of vaults to 64.
Very high or low speed modifiers no longer cause problems.
Entry into debug, wizard, or borg mode is only confirmed once per
character, not once per session.
The debug command 'e' now allows current and maximum experience to be
altered.
Boldor, Gabriel, Khamul, Murazor, Tselukas, Draebor, Hoarmurath,
Thuringwethil, Omarax, Qlzqqlzuup, and Feagwath can now summon similar
monsters.
Master quylthulg, Emperor Quylthulg, Qlzqqlzuup, Murazor, Pazuzu,
Lungorthin, Gothmog, Sauron, and Morgoth can now summon greater demons.
Ancalagon the Black can now breath fire.
Objects carried by monsters are now loaded properly.
A command to repeat the last command has been added ('n' in original, '''
in roguelike keyset).
At character creation, some extra difficulty options are available (no
artifacts, no stores, no up stairs/recall).
The "special" inscriptions ("cursed", "worthless", "good", ...) are now
handled outside the normal inscription system, and so neither overwrite,
nor are overwritten by, normal inscriptions.
Made destroyed levels rarer.
The quest monsters (Sauron and Morgoth) are now always generated on levels
99 and 100.
Fixed a bug in the "know complete monster info" cheat option.
The spell-list now uses color.
The disarm traps spell will now work on the locks of doors, revealing
secret doors and unlocking locked doors.
The 'detect doors' spell can now detect locked and jammed doors.
Monsters crushed by an earthquake spell are now killed.
Fixed a bug that could cause problems when entering illegal values while
haggling with a shopkeeper.
Changes from version 2.8.5 beta to 2.9.0
Support for Adam Bolt's tiles.
Support for transparency and lighting effects.
Added class and race dependent player graphics.
Cleaned up the new code introduced in the 2.8.5 beta version.
Fixed the bug with opening a door you are standing on with the easy_open
patch.
Random artifacts with chaos resist can now get confusion resist too.
Fixed a bug that added a discount to a cursed item when wielding it.
The fear resistance of level 30+ warriors is now correctly displayed.
Added a compile.txt file with compile guides for various systems and
compilers.
Added a makefile for the free Borland C++ 5.5 compiler.
Removed lots of compiler warnings.
Fixed a problem when compiling Angband on newer (glibc-based) Linux
systems.
Added a compile-time option to allow players to put an '.angband.prf' file
in their home directory and have it read on systems where Angband is
running set-[ug]id. Default is off.
Added support for compiling a Linux SVGALIB version with graphics.
Added support for the use of the 8x8 and 16x16 tiles in the X11
version.
Windows specific changes
You can select between the "old" tiles, the new tiles, and ASCII mode.
The Windows version no longer requires changes to angband.ini when
installing. The angband.ini file will be created when you first start the
program, so it doesn't need to be present in the binary archive. That
also allows easy updates to newer versions, since the settings
in the angband.ini are not overwritten when installing a new version over
an old one.
The windows can be resized and the (graphical) tiles will adjust
automatically to the new size.
Added the "Show scores" command to the menu.
Fixed a bug that created all files as "read-only" (causing the game to
fail when saving the game).
Fixed a bug that caused all numbers to be registered twice by the game,
leading to "double-steps".
Fixed a bug that didn't free the used bitmaps correctly when closing the
game.
DOS-specific changes
Graphics, sounds, and music options
You can switch the graphics/music/sound options from the user menu (press
! to get there). The volume of the sound and the music can be adjusted
from 0 (min) to 255 (max). All changes to the screen-resolution and the
selection between the old and the new graphical tiles will be active after
you restart Angband.
Terminal windows
The windows can be activated from the "Angband options screen" (press the
'=' key to get there) in the "Window flags" menu. Just toggle the display
you want for "Term-1" and "Term-2".
Added a stone-background to the terminals.
Midi jukebox
DOS-Angband automatically plays midi-files from the "lib/xtra/music"
folder in your Angband-directory.
Sound Events
DOS-Angband will play samples from the "lib/xtra/sound" folder to the
corresponding Angband-event. You can configure the available samples in
the "lib/xtra/sound/sound.cfg" file. Multiple sounds per event are
supported.
"Classic mode": If you want the old display, just start Angband with the
'-mibm' option ('Angband.exe -mibm').