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Hengband
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New stable version: 1.6.0 (13th January 2004)
Old stable version: 1.4.5 (13th January 2004)
Japanese version author/maintainer: "Mr.Hoge"
English version translator/maintainer: Takeshi Mogami
Homepage: Japanese Hengband page /
English Hengband page
Based on: ZAngband 2.2.8
Downloads:
Interesting links:
Main differences from ZAngband 2.2.8:
- World score server:
You can register scores and character dumps.
- Player can write last words when died, which is displayed in the
character dump registered to the score server.
- Menu interface: return key activates the main menu which include almost
all commands. So beginners don't need to memorize all commands.
- Player can ride on some pet monsters, horses, dragons etc.
- Player can wield two weapons at once or wield a weapon with two-handed.
- Player have proficiency levels of each weapons and spells, like Nethack.
- New classes:
- Tourist : thay can poorly cast arcane spells. difficult to survive.
- Imitator : imitate spells or abilities which monsters have just used.
- BeastMaster : dominate or summon monsters and ride on these.
- Sorcerer : cast spells of all magic realms. But physically hopeless.
- Archer : a warrior specialized in missile weapon. can create ammo.
- Magic-Eater : absorb wands, staffs and rods to use it as magic spell.
- Bard : sing songs. like Harper of PernAngband.
- Red-Mage : dual-class, can cast all lower rank spells of all realms.
- Samurai : use Samurai Arts which include various special attack.
- ForceTrainer : use the spiritual Force. prefer to be bare-hand
- Blue-Mage : study monster's spells. use these as his own spell.
- Cavalry : a warrior specialized in riding.
- Berserker : powerful warrior. but cannot use magic items except potions.
- Weaponsmith : extract essences from items. use it to improve equipment.
- Mirror-Master : create magical mirror. use its fantastic power.
- Ninja : act without lights, attack monsters with possible insta kill.
- New races:
Ent, Archon, Balrog, Dunadan, Shadow-Fairy, Kutar, Android
- Player's Personality:
At the character making, you can choose Personality, which include
Ordinary, Mighty, Shrewd, Pious, Nimble, Fearless, Combat, Lazy,
Sexy, Lucky, Patient, and Munchkin.
- New magic realms: Craft magic, Daemon magic
Other magic realms also exist for new classes' exclusive use.
Existing realms are modified.
- Class powers: class specific powers, like the racial one.
- Pernangband-like large wilderness map and many differnt dungeons,
including Maze, Volcano, R'lyeh, Anti-magic cave, Anti-melee cave,
Chameleon cave, Dark cave, etc.
- The amount of energy which player and monsters take in each turn are
randomized, which makes piller-dancing impossible, and produces
danger of possible sudden death.
- Monsters can breath or cast spells to a place adjacent to player.
- A monster which was attacked in the last turn can move and cast spells
even if the attacker is not in the line of sight.
So a Quylthulg pit is no more an easy source of experience.
- The path shape of bolt spells is same as the path of missile weapons.
- New abilities of monsters
- Dispel magic spell: dispels all magic of player, including Globe of
Invulnerability. And many deeper unique monsters,
including Serpent of Chaos, wisely cast dispel magic spell.
- Psycho spear: beam spell which penetrate Globe of Invulnerability.
- Stop the Time: A few monsters can cast it...
- blow with drain mana: some monster cause damage at SP with its blow.
- Higher level monsters can resist genocide.
- Even artifacts will be removed by *destruction*.
- Player can name his pets, and can take pets over to any place.
- Pet monsters will not turn agaist player when attacked by player.
- Player and monsters cannot summon monsters of opposite alignment.
- New items:
- Magical Figurine, becomes a pet when thrown.
- Capture Ball, capture a monster to make pets, or carry a pet.
- Wizardstaff and Ring of Mana, decrease mana consumption of spells.
- ring of warning, warn before dangerous move, and many other new items...
- Many new artifacts and new monsters.
- Random Quest monster is always unique, and one-time only.
- Ego rings and Ego amulets.
- Names of random artifacts will reflect it's ability.
A weapon which have fire brand, fire resistance, and fiery aura is
more likely named 'Fire Bland' or like that.
- When player level advances, stats increase sometimes. Instead,
stat gaining potion is much rarer.
- Players start with more HP and more SP, early stage is not very hard.
- Home is expanded to 20 pages. and all 4 Homes in 4 towns is same.
- New building Museum: Give as many items as you like for memorial.
- New building Hunter's office: They offer prize for wanted monsters.
- New casino game Poker : It's real poker.
- New casino game Monster Arena : You bets to one of four monsters.
They battle each other and you win when your monster wins.
- Auto picker: write item names on a file named 'pickpref.prf', then
these items will be automaticaly picked up or destroyed and even
automaticaly inscribed.