Gileba Angband - GilAngband
Current version: 0.1.0 (8th September 2004)
Based on: ???
|GilAngband 0.1.0 (8th September 2004)|
|System / Comments||Compiled by||Size||Date|
|Source code||"Gileba"||3529 kByte||8th September 2004|
|Mac OS X||"Gileba"||765 kByte||8th September 2004|
I just released the first version of my own variant called "GilAngband". This release was primary an introduction to the source-code of angband for me. I just implemented soms patches and took some easy things from EyAngband.
I'm not sure yet in what particular way this variant will grow, but I think i will emphasise on enhancements that either make the game itself more enjoyable (such as the squelch-patch) or more realistic (such as the "monster-lite patch" and the "artifact memory-patch"). Any ideas are welcome, though I'm pretty new to programming in C so I can't promise I will be able to implement it. I will always try if I like the idea, off course.
|© 2004 by Robert Rühlmann, email@example.com|