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Angband Borg with graphics patch

Current version: 0.0.2 (27th January 2000)

Author: Robert Ruehlmann

Download: borg-graphics-patch.zip (6 kByte)

Patches:

Description:

This patch allows the Borg to run with graphics turned on.

It has been tested with pure ASCII, ASCII + pseudo-graphics for walls, 8x8 tiles, and Adam Bolt's 16x16 tiles. Other tilesets should work too.

Implementation details:

The patch adds an 128 kByte translation-table for converting graphical tiles into the original ASCII attr/char values. Usage of the translation-table can be switched on and off with the 'ALLOW_BORG_GRAPHICS' define in 'config.h'.

Possible bugs:

Switching the graphics mode after the Borg is already prepared (on the Borg command prompt) can crash the game since the translation table is still initialized for the old mode and doesn't know about the new one.

The Borg may get trouble if two things (monsters, objects, terrains) have the same graphical representation but different internal ASCII representation. There seem to be no problems with the current tilesets, but things like a monochrome ASCII tileset would confuse the Borg.

History:

ToDo:

© 2000 by Robert Rühlmann, rr9@thangorodrim.net [News] [To the Patches Page]